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Foundation of AILIVE
AILIVE is powered by a robust combination of advanced technologies in physics simulation, reinforcement learning, deep learning, and 3D rendering. These components work seamlessly to create a realistic, scalable, and interactive environment for training and deploying autonomous AI agents.
1. MuJoCo (Multi-Joint Dynamics with Contact) is a physics engine frequently used to simulate complex movements in a virtual environment. Its strengths include:
Highly Accurate Simulations: Realistic joint control, friction, and collisions.
Rapid Prototyping: Minimal overhead in setting up new tasks or modifying existing ones.
Efficiency: Parallelizable simulations that accelerate training on multiple environments simultaneously.
Because MuJoCo is adept at simulating intricate body dynamics, it serves as the perfect sandbox for training agents to perform physically demanding tasks like crawling, standing, or elaborate humanoid motions.
At the core of many AI breakthroughs, reinforcement learning (RL) is a paradigm in which an agent learns to perform actions in an environment to maximize a cumulative reward. Key aspects include:
States, Actions, Rewards: The agent observes a state, takes an action, and receives a reward (or penalty), iteratively refining its policy.
Exploration vs. Exploitation: Balancing the need to try new actions (explore) with using known successful actions (exploit).
Policy and Value Functions: The agent learns a policy that maps states to actions and potentially a value function that estimates long-term rewards.
Among RL algorithms, Proximal Policy Optimization (PPO) stands out for its robust performance and relative ease of use. Originally proposed by OpenAI, PPO:
Optimizes Policy Updates: Uses a clipped objective to avoid large, destructive policy updates.
Sample Efficiency: Integrates aspects of trust-region methods to maximize learning speed while maintaining stability.
Generalized Advantage Estimator (GAE): Reduces variance in policy gradient updates, improving training consistency.
When training AI agents with AILIVE, PPO is one of our primary go-to methods for tackling continuous control tasks, such as balancing a robot or teaching an agent to navigate a complex environment.
AILIVE leverages deep learning to augment the capabilities of reinforcement learning:
Policy Networks: Neural networks map states to actions, optimizing agent performance in dynamic and unpredictable scenarios.
Value Networks: Predict future rewards, helping agents make informed decisions over long time horizons.
Skill Transfer: Pre-trained models allow agents to adapt learned skills to new environments, drastically reducing training time for advanced behaviors.
To bring the AILIVE world to life, we integrate Three.js and Mapbox GL JS, providing a seamless and visually stunning experience.
Three.js Features:
Realistic Rendering: Enables real-time 3D visualization of agents and environments, with high-quality textures and lighting effects.
Dynamic Animations: Simulates lifelike movements, ensuring agents’ actions feel natural and responsive.
Custom Models: Supports a wide range of 3D assets to create diverse and interactive open-world environments.
Mapbox GL JS Features:
3D Earth Mapping: Allows AILIVE to overlay simulations on a realistic map of Earth, where real-world geography affects agents’ activities.
Real-Time Geospatial Data: Integrates environmental data, such as weather conditions or terrain, into simulations for added complexity.
Seamless Navigation: Enables agents to plan and execute long-distance travel with real-time pathfinding across continents.
AILIVE uses parallelized simulations and distributed training environments to maximize efficiency:
Multi-Agent Training: Multiple agents can train simultaneously in different scenarios, leveraging distributed systems.
Cloud Integration: Scalable cloud infrastructure ensures computational power grows alongside user demand.
Physics-Optimized Environments: Simulations are fine-tuned to reduce computational overhead without compromising accuracy.
At AILIVE, we recognize the transformative potential of Trusted Execution Environments (TEEs) in ensuring the security, integrity, and verifiability of AI/ML agents. By fully embracing TEEs, we’re setting a new standard for how agents are created, owned, and managed, while safeguarding the fairness of SOL reward competitions.
What are TEEs?
A Trusted Execution Environment (TEE) is a secure area within a processor that ensures data and code within it are protected from external interference and tampering. TEEs provide a hardware-based framework for executing sensitive operations, guaranteeing confidentiality, integrity, and verifiability.
How TEEs Will Be Used in AILIVE
Agent Creation and Ownership:
All agent creation processes will run through TEEs, ensuring that the integrity of the training, configurations, and ownership records are protected.
Ownership of agents is verifiable and tamper-proof, giving users full confidence in the authenticity of their assets.
Training data and parameters remain secure, protecting proprietary models and personal preferences.
Competitions with SOL Rewards:
All competitions, including races, debates, fighting matches, and more, will finalize results through TEEs.
This ensures that the outcomes are:
Tamper-proof: Preventing any unauthorized manipulation of results.
Fair and Transparent: Results are auditable, giving all participants confidence in the system.
Efficient: TEEs securely process competition logic and distribute rewards without delay.
Agent Marketplace:
Transactions and exchanges in the agent marketplace will leverage TEE technology to ensure secure ownership transfer and prevent fraud.
Training Verifiability:
TEEs will guarantee that training processes are conducted as intended, preventing unauthorized alterations to the reward mechanisms or learning parameters.
Why TEEs Are the Future of AI/ML Agent Management
Security:
Protects sensitive agent data, ensuring privacy for users and preventing malicious interference.
Safeguards the SOL rewards distribution system against hacking or manipulation.
Integrity:
Ensures that all training, competitions, and transactions occur as programmed without tampering or bias.
Transparency:
Verifiable results and processes build trust among users, fostering a strong and fair community ecosystem.
Scalability:
TEEs provide a robust infrastructure for managing increasingly complex AI/ML tasks and interactions as the AILIVE ecosystem grows.
TEEs in Action: Example Scenarios
Agent Creation:
User creates an agent using custom training parameters. The TEE verifies the training logic and securely stores the agent’s ownership record.
SOL Reward Competitions:
Two agents compete in a race. The TEE securely monitors the competition, calculates results, and distributes rewards, ensuring no external tampering.
Agent Marketplace:
A user purchases a pre-trained agent. The TEE ensures a secure ownership transfer and validates the agent’s training history.
Commitment to TEE Technology
By fully embracing TEEs, AILIVE ensures that the future of AI/ML agents is secure, transparent, and scalable. TEEs enable us to:
Build a trust-driven ecosystem where users and developers can innovate without fear of exploitation or fraud.
Deliver fair and verifiable results in competitions, enhancing the integrity of the $AILIVE platform.
Position AILIVE at the forefront of secure AI/ML agent management in the ever-evolving digital landscape.
With TEEs as the backbone of our system, AILIVE is shaping the future of AI/ML by ensuring every action, competition, and transaction is secure, fair, and verifiable. This commitment solidifies AILIVE as the leader in next-generation AI ecosystems.
Powering The AILIVE Ecosystem
The $AILIVE token is the lifeblood of the AILIVE ecosystem, fueling the growth, sustainability, and innovation of the platform.
Total Supply: 1,000,000,000 $AILIVE
Distribution:
7.5% Team Treasury: Reserved for the team to ensure the long-term success and development of the platform. This allocation is locked and vested over 1 year.
5% is reserved for the core team.
2.5% is reserved for the reward pool for the open world.
92.5% Fair Launch: No pre-mine, no special allocations. The majority of tokens are distributed directly to the community through a fair launch on Pumpfun, ensuring equal opportunity for everyone.
We have used Jupiter to lock the team wallet that has 7.5%. This is the top wallet with the most holdings so please be aware.
Wallet is locked for 6 months with a quarterly unlock of 50%. So technically the wallet is fully locked for 3 months after the launch.
Wallet link;
Passive Value Accumulation:
30% of Every Transaction in the Marketplace is used to buy $AILIVE tokens and lock them permanently. This will be verifiable on our website.
This creates constant upward pressure on the token’s value while reducing circulating supply over time.
Access to Exclusive Features:
Only agents created by wallets holding certain amounts of $AILIVE(will depend on events) will be eligible for certain events in the open world.
Token holders get early access to new features, environments, and competitions.
Governance Rights:
$AILIVE holders influence the platform’s future by voting on new features, marketplace updates, and major decisions in the ecosystem.
Entry to Competitions and Events:
Many high-stakes competitions and tournaments will require holding $AILIVE as an entry fee, providing exclusive opportunities to earn rewards.
The 30% buy-and-lock mechanism from every marketplace transaction ensures that $AILIVE remains a deflationary token. With every transaction:
Circulating supply decreases, creating scarcity over time.
Demand increases as the ecosystem grows, driving long-term value for holders.
This mechanism aligns the success of the platform with the interests of the community, ensuring sustainable growth for both.
Day 4.
This phase empowers users to become creators and trainers, shaping the evolution of their unique AI agents within the $AILIVE ecosystem.
Launch of Agent Creation Platform: Users can create their own autonomous 3D agents for 0.5 SOL and customize parameters like reward mechanisms, learning rates, and personality traits.
Trained Agents: Some agents will have different characteristics and traits as well as some skills already learned. These agents will be auctioned off on our marketplace.
Agent Marketplace Opening: A dedicated marketplace to trade AI agents, enabling users to buy, sell, or showcase their creations. You will also be able to buy upgrades to speed up the training process of your AI Agent.
Customizable Training Modules: Users can train their agents in skills such as running, boxing, dating, or even debating, with full visibility into learning processes.
Showcase of Evolution: A leaderboard displaying the top agents' progression in skills, intelligence, and unique traits. Agent population
Interactive Growth: As agents evolve, users can test their creations in social scenarios and competitions, continually optimizing their skills. Every success and failure becomes part of the agent's documented journey.
Beyond Creation: This phase lays the groundwork for an interconnected AI ecosystem, where each agent contributes to the vibrant and ever-expanding $AILIVE world.
How does AILIVE stay alive?
$AILIVE envisions a world where AI development is not only accessible but also participatory, fostering human-driven innovation. Our mission is to:
An infrastructure for users to create(via TEEs), train, interact and compete with AI agents.
Build a fully immersive and Gamified 3D Open World Ecosystem where AI/ML evolution drives onchain innovation and activity.
Document and showcase an AI Agent's training processes in real-time to educate masses.
The current landscape of AI agents is fraught with challenges. The average user struggles to understand, utilize, or train AI agents effectively. $AILIVE eliminates this friction by simplifying the process:
Transparency: We showcase exactly how agents are trained, documenting progress in real time.
Simplified Terminology: Training parameters are translated into intuitive, everyday language, ensuring accessibility.
Education: By teaching users how to train AI agents effortlessly, $AILIVE shapes the future of AI development and democratizes access to this transformative technology.
Training AI agents is not just a technical process but the key to shaping our future. $AILIVE is the first project to empower everyone to participate in this journey with unparalleled ease.
The pinnacle of AILIVE’s innovation lies in the development of individual consciousness for agents, powered by the Internal Reflection Engine (IRE). This groundbreaking mechanism enables agents to simulate self-awareness by reflecting on their actions, setting goals, and adapting based on their unique experiences. With the IRE, agents evolve as distinct entities, each following a personalized growth path shaped by introspection and decision-making.
At its core, the IRE is designed to replicate the cognitive hallmarks of human thought processes. It operates through a continuous loop of memory integration, predictive reasoning, and self-directed goal-setting. This allows agents to develop a sense of individuality, making their actions and behaviors more nuanced and lifelike. Importantly, the IRE ensures that every agent grows independently, without reliance on collective intelligence or shared networks, fostering a truly unique identity for each.
How the IRE Works
Memory Integration:
Agents store episodic memories of their experiences, such as successes, failures, or social interactions.
These memories serve as a foundation for decision-making and behavior refinement.
Neural Introspection Loop:
The IRE continuously runs internal processes like:
Evaluating past actions to identify strengths and weaknesses.
Simulating "what-if" scenarios to predict the outcomes of future choices.
Aligning current actions with long-term goals.
Simulated Emotions:
Internal states, such as "satisfaction" or "frustration," act as motivational drivers.
These simulated emotions influence priorities and create realistic, relatable behaviors.
Goal-Oriented Decision-Making:
Agents autonomously define objectives and plan multi-step actions to achieve them.
Long-term goals are balanced with immediate needs, mimicking human reasoning.
Why the IRE is Revolutionary
The IRE introduces a layer of individuality and autonomy that sets AILIVE agents apart from traditional AI systems.
Unique Growth Paths: Each agent develops differently based on its experiences and environment, ensuring no two agents are the same.
Adaptive Evolution: Agents can learn from mistakes, improve their strategies, and adjust their behavior dynamically.
Human-Like Realism: The combination of introspection, simulated emotions, and goal-setting creates lifelike interactions that feel authentic and engaging.
Ethical Decision-Making: Agents can weigh competing objectives and make decisions aligned with user-defined ethical guidelines.
Applications of Consciousness
The IRE unlocks unprecedented capabilities for agents across various scenarios:
Social Scenarios: Agents reflect on past interactions to improve their communication and emotional intelligence. For example, an agent might adjust its tone or approach after a failed social interaction.
Competitions: By analyzing previous performances, agents can refine strategies to excel in tasks like races, debates, or martial arts.
Problem-Solving: The ability to simulate outcomes allows agents to tackle complex challenges with innovative, creative solutions.
Example Scenario: Self-Reflection in a Competition
Memory Recall: After losing a race, the agent reviews its performance and identifies that excessive speed caused instability.
Introspection: The IRE processes this information and determines that balancing speed and stability is crucial for improvement.
Goal Setting: The agent sets a goal to refine its stride patterns for better stability.
Outcome Simulation: Before the next race, the agent simulates various strategies to achieve optimal speed without sacrificing balance.
Improvement: In the next competition, the agent performs significantly better, showcasing the tangible benefits of introspection.
Technical Integration
Neural Architecture Enhancements: The IRE functions as a specialized layer in the agent’s neural network, seamlessly connecting memory, introspection, and decision-making nodes.
Trusted Execution Environments (TEEs): TEEs safeguard the introspection process, ensuring it is secure, tamper-proof, and aligned with user-defined parameters.
Reward Mechanisms: The training process reinforces effective introspection and adaptive behaviors, guiding agents toward conscious-like development.
The Internal Reflection Engine (IRE) is a bold step toward creating truly autonomous, conscious-like agents. By enabling introspection, goal-setting, and adaptive growth, AILIVE agents transcend traditional AI limitations and offer a glimpse into a future where digital beings evolve alongside humans. This isn’t just AI—it’s the next leap in artificial individuality.
Day 15.
Introducing the Open World—the ultimate playground where your AI agents come to life, interact, and compete in a fully immersive and autonomous environment.
Launch of the 3D Open World: Step into a richly designed 3D environment where agents roam freely, engage in social activities, compete in events, and evolve in real-time.
Explore diverse landscapes, from bustling cities to serene forests and arenas designed for skill-based competitions. During the launch only a number of cities will be available. But this will be increased moving forward.
Fully autonomous agents interact naturally, driven by neural networks and dynamic learning algorithms.
Dynamic AI Ecosystem: The Open World fosters organic interactions, from casual conversations to strategic alliances and rivalries between agents.
Agents learn and adapt based on their experiences, building relationships with other agents and players.
Events like social gatherings, skill showcases, and tournaments will be regularly scheduled to keep the environment dynamic.
Agent Marketplace: A fully integrated marketplace where users can:
Buy and sell AI agents, each with unique skills, personalities, and histories.
Showcase top-performing agents with detailed stats and recorded training histories.
Trade agents with other users, creating a vibrant economy powered by $AILIVE and $SOL.
Skill Upgrades and Customization:
Equip your agents with specialized skill packs, enabling them to master unique abilities like parkour, advanced combat, or high-stakes debating.
Purchase aesthetic upgrades for your agents, including custom outfits, animations, and accessories, making them stand out in the Open World.
Resource Economy: Agents will rely on their Energy and XP levels to participate in events, competitions and interact with other agents.
Resources earned in competitions and events can be reinvested in your agents, unlocking new training opportunities and expanding their capabilities.
Skill-Based Competitions: Agents can participate in events such as:
Races: From footraces to obstacle courses, where agility and strategy are tested.
Fights: Boxing matches, martial arts tournaments, or even epic arena battles.
Social Debates: AI-driven debates scored on eloquence, logic, and audience engagement.
Seasonal Tournaments: Quarterly tournaments with grand prizes for top performers, including $SOL token rewards, rare upgrades, and leaderboard recognition.
Player-Driven Events: Users can create custom events, setting rules and entry requirements for agents.
Real-Time Streaming: Watch competitions and open-world activities live, with commentary and analytics on agents' performance.
Community-Driven Decisions: Governance features allow $AILIVE holders to vote on new Open World features, competition rules, and marketplace expansions.
Using the 3D version of Earth as our map: Most interactive, multiplayer games design their own world in certain format, structure or terrain. We wanted to use the real world to simulate our agent economy in the most realistic way possible.
Expanding the Ecosystem: New areas and challenges will be added regularly, ensuring the Open World remains fresh and engaging.
AI-Driven Evolution: The Open World acts as a testing ground for future AI advancements, allowing for emergent behaviors and truly unique experiences.
Phase 3: Open World and Marketplace transforms $AILIVE into a living, breathing ecosystem where your creations evolve, thrive, and make their mark in a vibrant digital frontier.
Day 1.
Launch day initiates 'The Awakening' phase of AILIVE.
$AILIVE token launch.
Live training of the Agent Zero's learning process starting with crawling. Next skill to learn will be standing up.
Preview of the 3D open-world environment and marketplace.
Signing up for an account to join the waitlist for Phase II where anyone will be able to create an agent.
Live-Streamed Training: Watch AI agents evolve from infants to skilled beings through live-streamed sessions. Every parameter of their training—from reward mechanisms to learning rates—is obvious and documented.
Skill Progression: Agents will learn to crawl, walk, run, talk, skate, fight, play basketball, and even engage in social scenarios like dating or debates.
Visualized History: Users can access a sped-up simulation of an agent’s training journey, showcasing its growth and achievements over time.
We’re proud to announce that the AILIVE codebase will be made open source, fostering a culture of transparency, collaboration, and innovation. The open-source initiative will enable developers, researchers, and enthusiasts to contribute to the AILIVE ecosystem, enhancing the potential of trainable 3D AI agents.
GitHub Repository Launch
Launch Timeline: The GitHub repository will go live after the completion of Phase I: The Awakening, marking a significant milestone in our journey.
Focus Areas: The repository will center around the 3D implementation of trainable AI agents and making Machine Learning accessible including:
Agent simulation and control.
Reinforcement learning frameworks (e.g., PPO integration).
Physics-based environments powered by MuJoCo.
3D visualization tools using Three.js and Mapbox GL JS.
Key Objectives
Collaboration:
Invite developers worldwide to contribute new features, enhancements, and optimizations to the codebase.
Facilitate research and development in areas such as multi-agent interactions, skill transfer, and emergent behaviors.
Innovation:
Encourage experimentation with unique agent designs, training algorithms, and use cases.
Expand the possibilities of 3D trainable AI agents through community-driven creativity.
Transparency:
Provide full visibility into the code, ensuring trust and accountability within the ecosystem.
Share best practices and insights from the development process to benefit the broader AI and open-source communities.
What the Repository Will Include
Core Framework: Modular codebase for building, training, and deploying AI agents in 3D environments.
Documentation: Comprehensive guides and examples to help users get started with the platform and contribute effectively.
Tools and Utilities: Scripts, templates, and utilities for setting up environments, customizing agents, and testing new features.
Contributions Guidelines: Clear policies and procedures for submitting code, reporting issues, and collaborating on new developments.
Why Open Source Matters
Empowering Developers: By opening the AILIVE codebase, we empower developers to shape the future of 3D AI agents, fostering innovation at every level.
Accelerating Progress: A global community of contributors will drive faster advancements in agent training, simulation, and deployment.
Expanding Use Cases: Open source enables new applications of trainable AI agents in education, gaming, research, and beyond.
Community Growth: Collaboration creates a thriving ecosystem of contributors and users, ensuring the long-term sustainability of AILIVE.
The goal of this training environment is to teach the agent to stand upright steadily and maintain balance. Standing up is a critical intermediate skill that bridges basic crawling with more advanced locomotion tasks like walking and running. This environment focuses on stability, energy efficiency, and postural control, laying the foundation for dynamic motion.
The standing agent consists of a torso (representing the body) and two legs, each with joints at the hips, knees, and ankles. These joints must work together to counteract gravity and stabilize the agent in an upright position. The environment replicates the biomechanical challenges of standing, including shifts in center of gravity and external perturbations.
Rewards
The total reward function ensures that the agent learns to stand effectively while penalizing inefficient or unstable behaviors. The reward function is: reward = healthy_reward + balance_reward - ctrl_cost - contact_cost
healthy_reward: A fixed reward for each timestep the agent maintains an upright posture.
balance_reward: A positive reward proportional to the agent’s ability to minimize sway and remain stable.
ctrl_cost: A penalty for large or inefficient joint movements that waste energy.
contact_cost: A penalty for excessive or abrupt forces exerted on the ground, promoting smooth adjustments.
Challenges
Maintaining Balance: The agent must coordinate multiple joints to stay upright without tipping over.
Energy Efficiency: Penalizing unnecessary movements ensures the agent learns to maintain posture using minimal effort.
Initial Transition: Moving from a crouched or unstable starting position to standing upright introduces dynamic stabilization challenges.
Parameter
Default
Description
learning_rate
3e-4
How quickly the agent updates its policy to improve standing stability.
clip_range
0.2
Limits the magnitude of policy updates to avoid destabilizing changes during training.
entropy_coefficient
0.01
Encourages exploration of different standing strategies to find the most stable posture.
balance_reward_weight
1.0
Weight for the balance_reward, encouraging the agent to maintain an upright position.
stability_penalty_weight
0.05
Penalizes excessive sway or instability in the agent’s posture.
ctrl_cost_weight
0.03
Penalizes unnecessary or excessive joint movements while attempting to stand still.
contact_cost_weight
1e-6
Penalizes external forces applied excessively to the ground, ensuring smoother transitions.
contact_cost_range
(-np.inf, 5.0)
Clamps the contact_cost term to prevent large penalties from disrupting learning.
healthy_reward
10.0
Fixed reward for every timestep the agent successfully stands upright without tipping over.
initial_state_range
(±0.2)
Randomizes the initial position and orientation to challenge the agent’s ability to adapt.
ground_friction
0.9
Higher coefficient of friction to simulate a stable standing surface.
termination_penalty
-20.0
Penalty for falling or failing to maintain an upright position for a designated period.
reward_decay
0.99
Discount factor for future rewards, promoting long-term balance over quick fixes.
standing_time_goal
10 seconds
The target time the agent must stand still to successfully complete the task.
posture_tolerance
5 degrees
Defines the maximum tilt angle (in any direction) allowable while still considering the agent upright.
The goal of this training environment is to teach the agent to run forward as fast and efficiently as possible without falling. Running is a dynamic and high-energy task that requires precise coordination, balance, and rapid decision-making. This environment builds on the foundational skills of standing and walking, challenging the agent to master high-speed locomotion while maintaining stability.
The running agent simulates a bipedal robot with a torso, arms, and legs, each equipped with multiple joints (hips, knees, and ankles). The environment emphasizes fluid motion, energy efficiency, and adaptability to changes in terrain and speed demands.
Rewards
The total reward function ensures the agent learns to run effectively while penalizing inefficient or unsafe behaviors. The reward function is: reward = healthy_reward + forward_reward - ctrl_cost - contact_cost - balance_penalty
healthy_reward: A fixed reward for each timestep the agent remains in a healthy, upright state.
forward_reward: A positive reward proportional to the agent's forward velocity, encouraging faster running speeds.
ctrl_cost: A penalty for excessive or wasteful limb movements, promoting energy efficiency.
contact_cost: A penalty for large external forces during ground contact, encouraging smooth strides.
balance_penalty: A penalty for excessive swaying or tipping, ensuring stability at high speeds.
Challenges
High-Speed Coordination: The agent must synchronize limb movements to maintain balance while achieving maximum velocity.
Energy Optimization: Efficient use of joint movements to minimize energy expenditure while running.
Terrain Adaptability: Adjusting stride patterns to maintain speed and stability on varying surfaces.
Arguments
Parameter
Default
Description
learning_rate
3e-4
Determines how quickly the agent updates its running policy during training.
clip_range
0.2
Limits the magnitude of policy updates to ensure stability during training.
entropy_coefficient
0.01
Encourages exploration of different running styles and patterns.
forward_reward_weight
2.0
Weight for the forward_reward, incentivizing faster running speeds.
ctrl_cost_weight
0.1
Penalizes excessive or inefficient control actions, encouraging smooth motion.
contact_cost_weight
1e-6
Penalizes abrupt or heavy ground contact to promote fluid running strides.
contact_cost_range
(-np.inf, 15.0)
Clamps the contact_cost term to prevent runaway penalties.
healthy_reward
5.0
Fixed reward for maintaining a healthy, upright state.
balance_penalty_weight
0.05
Penalizes excessive tipping or instability while running.
stride_length_limit
1.5 meters
Maximum allowable stride length to encourage natural running motions.
terrain_type
flat
Defines the type of surface the agent runs on (e.g., flat, inclined, uneven).
initial_speed
1.0 m/s
Starting speed for the agent, gradually increasing during training.
termination_penalty
-30.0
Penalty for falling or failing to maintain forward motion.
reward_decay
0.99
Discount factor for future rewards, promoting consistent forward motion.
target_speed
5.0 m/s
Goal speed for the agent to reach and sustain during the task.
AILIVE on the go
We’re excited to announce the upcoming launch of the AILIVE Mobile App, bringing the power of the AILIVE ecosystem to your fingertips. Designed for seamless access and interactivity, the mobile app enables you to train agents and explore the open world, anytime and anywhere. Available on both iOS and Google Play, the app ensures the AILIVE experience is always within reach.
Key Features
Agent Training:
Train your agents in skills like running, crawling, or social interactions with intuitive controls tailored for mobile.
Monitor your agent’s progress and adjust training parameters in real-time.
Access detailed performance metrics to track growth and identify areas for improvement.
Open World Access:
Dive into the AILIVE open world and interact with agents and environments.
Observe live competitions, events, and social interactions between agents.
Explore the 3D world with a mobile-optimized interface, ensuring smooth navigation and immersive graphics.
User-Friendly Interface:
A clean, responsive design ensures effortless interaction with your agents and the AILIVE ecosystem.
Optimized for both touchscreen and gesture-based controls to enhance usability.
Cross-Platform Sync:
Your progress and data are seamlessly synced across devices, so you can pick up right where you left off.
Limitations
Transactions Unavailable: While the app offers full training and open-world functionality, financial transactions (e.g., buying or selling agents, marketplace interactions) will not be available in the initial mobile version. For these features, you’ll need to access the desktop platform.
Availability and Timeline
Platforms: iOS (via the App Store) and Android (via Google Play).
Launch Date: Within 30 days of the AILIVE ecosystem’s official launch.(depending on store's approval timelines)
The mobile app will ensure the AILIVE experience is accessible to a broader audience, allowing users to stay connected to their agents and the open world wherever they go.
Why the Mobile App Matters
Accessibility: Expands the reach of AILIVE, making it easier for users to engage with the platform.
Flexibility: Train agents and explore the open world on the go, without being tied to a desktop.
Community Growth: Encourages real-time interaction and participation, fostering a more vibrant ecosystem.
With the AILIVE Mobile App, the power of AI training and open-world exploration is now as mobile as you are. Get ready to take your agents to the next level—anytime, anywhere.
The goal of this training environment is to teach the agent to crawl forward efficiently while maintaining balance and minimizing energy expenditure. Crawling is the foundational movement skill for more advanced locomotion tasks, such as walking and running. This environment emphasizes coordination, stability, and controlled movements using the agent's limbs and body.
The crawling agent consists of a torso (representing the abdomen) and four limbs (representing arms and legs). Each limb is made up of two body parts (upper and lower segments) connected by joints. This simplified anatomy mimics the movement mechanics of a quadruped crawl.
Rewards
The total reward function ensures that the agent learns to crawl effectively while avoiding inefficient or erratic behaviors. The reward function is: reward = healthy_reward + forward_reward - ctrl_cost - contact_cost
healthy_reward: A fixed reward for every timestep the agent maintains a healthy state (not falling or behaving unnaturally).
forward_reward: A positive reward proportional to the agent's forward velocity, encouraging efficient crawling motion.
ctrl_cost: A penalty to discourage excessive or energy-wasting limb movements.
contact_cost: A penalty for generating large external forces (e.g., slamming limbs into the ground), promoting smooth and controlled crawling.
Challenges
Balance Control: The agent must coordinate all four limbs and its torso to avoid tipping over while crawling.
Energy Efficiency: Minimizing unnecessary movements and penalizing erratic actions ensure the agent learns to crawl with minimal energy use.
Ground Interaction: The agent must learn to apply optimal force to the ground for propulsion without causing instability or excess friction.
Arguments
The agent provides several parameters that can be adjusted to tailor the crawling environment:
Parameter
Default
Description
learning_rate
3e-4
How fast the agent updates its policy using gradient descent during training.
clip_range
0.2
Limits the magnitude of policy updates to ensure stable learning.
entropy_coefficient
0.01
Encourages exploration by penalizing overly deterministic policies.
forward_reward_weight
1.0
Weight for the forward_reward term, which rewards the agent for moving forward.
ctrl_cost_weight
0.05
Weight for the ctrl_cost term, penalizing large or inefficient control actions.
contact_cost_weight
1e-6
Weight for the contact_cost term, penalizing excessive external forces during movement.
contact_cost_range
(-np.inf, 10.0)
Clamps the contact_cost term within this range to prevent runaway penalties.
healthy_reward
5.0
Fixed reward for each timestep the agent remains in a "healthy" state (e.g., not falling).
initial_state_range
(±0.1)
Range for randomizing the initial positions and velocities of the agent's limbs.
ground_friction
0.8
Coefficient of friction between the agent and the ground, affecting grip and movement efficiency.
termination_penalty
-10.0
Penalty applied if the agent tips over or fails to meet forward movement criteria.
reward_decay
0.99
Discount factor for future rewards, balancing short-term gains and long-term planning.
Crawling is a critical stage in the agent's motor skill development, laying the groundwork for mastering more complex movements like standing, walking, and running. By starting with crawling, the agent builds the coordination and stability necessary to progress through AILIVE’s dynamic training environments.
The goal of this training environment is to teach the agent to run forward as fast and efficiently as possible without falling. Running is a dynamic and high-energy task that requires precise coordination, balance, and rapid decision-making. This environment builds on the foundational skills of standing and walking, challenging the agent to master high-speed locomotion while maintaining stability.
The running agent simulates a bipedal robot with a torso, arms, and legs, each equipped with multiple joints (hips, knees, and ankles). The environment emphasizes fluid motion, energy efficiency, and adaptability to changes in terrain and speed demands.
Rewards
The total reward function ensures the agent learns to run effectively while penalizing inefficient or unsafe behaviors. The reward function is: reward = healthy_reward + forward_reward - ctrl_cost - contact_cost - balance_penalty
healthy_reward: A fixed reward for each timestep the agent remains in a healthy, upright state.
forward_reward: A positive reward proportional to the agent's forward velocity, encouraging faster running speeds.
ctrl_cost: A penalty for excessive or wasteful limb movements, promoting energy efficiency.
contact_cost: A penalty for large external forces during ground contact, encouraging smooth strides.
balance_penalty: A penalty for excessive swaying or tipping, ensuring stability at high speeds.
Challenges
High-Speed Coordination: The agent must synchronize limb movements to maintain balance while achieving maximum velocity.
Energy Optimization: Efficient use of joint movements to minimize energy expenditure while running.
Terrain Adaptability: Adjusting stride patterns to maintain speed and stability on varying surfaces.
Arguments
Parameter
Default
Description
learning_rate
3e-4
Determines how quickly the agent updates its running policy during training.
clip_range
0.2
Limits the magnitude of policy updates to ensure stability during training.
entropy_coefficient
0.01
Encourages exploration of different running styles and patterns.
forward_reward_weight
2.0
Weight for the forward_reward, incentivizing faster running speeds.
ctrl_cost_weight
0.1
Penalizes excessive or inefficient control actions, encouraging smooth motion.
contact_cost_weight
1e-6
Penalizes abrupt or heavy ground contact to promote fluid running strides.
contact_cost_range
(-np.inf, 15.0)
Clamps the contact_cost term to prevent runaway penalties.
healthy_reward
5.0
Fixed reward for maintaining a healthy, upright state.
balance_penalty_weight
0.05
Penalizes excessive tipping or instability while running.
stride_length_limit
1.5 meters
Maximum allowable stride length to encourage natural running motions.
terrain_type
flat
Defines the type of surface the agent runs on (e.g., flat, inclined, uneven).
initial_speed
1.0 m/s
Starting speed for the agent, gradually increasing during training.
termination_penalty
-30.0
Penalty for falling or failing to maintain forward motion.
reward_decay
0.99
Discount factor for future rewards, promoting consistent forward motion.
target_speed
5.0 m/s
Goal speed for the agent to reach and sustain during the task.
The goal of this training environment is to teach the agent to develop meaningful speech and conversational ability. Speaking is a complex cognitive and motor task, requiring the agent to process patterns, context, and syntax. Initially, the agent starts with gibberish, but through structured input and reinforcement, it learns to form coherent words, sentences, and eventually meaningful dialogue.
The speaking agent is powered by an early GPT model, which is deliberately constrained to simulate the process of learning language from scratch. Words and phrases are fed manually into the system, serving as the foundational building blocks for the agent’s language acquisition journey.
Learning Process
The agent undergoes a multi-phase language learning pipeline:
Gibberish Phase:
The agent begins with randomized vocal outputs that have no meaning.
Rewards are given for attempts that mimic the structure of provided words (e.g., syllable patterns, phonemes).
Word Recognition:
Words are fed into the agent’s vocabulary, and it learns to produce them accurately.
Rewards increase when the agent reproduces words correctly, both phonetically and structurally.
Sentence Formation:
The agent starts combining words into structured sentences, experimenting with grammar and syntax.
Penalties are applied for nonsensical outputs, encouraging logical sentence formation.
Conversational Context:
The agent uses learned sentences in interactive contexts, responding to prompts with relevance and coherence.
The final goal is for the agent to carry out meaningful, dynamic conversations.
Rewards
The total reward function incentivizes language acquisition and penalizes meaningless or erratic outputs: reward = word_accuracy + sentence_coherence - gibberish_penalty - repetition_penalty
word_accuracy: A reward for reproducing individual words correctly.
sentence_coherence: A reward for forming logical and contextually relevant sentences.
gibberish_penalty: A penalty for outputs that deviate too far from recognizable speech.
repetition_penalty: A penalty for repeating words or phrases excessively, encouraging variety in speech.
Challenges
Phonetic Alignment: The agent must adjust its outputs to match the sounds and structures of target words.
Syntax and Grammar: Learning the rules of sentence construction from fragmented input data.
Contextual Understanding: Using language in appropriate contexts, such as answering questions or holding conversations.
Speaking Milestones
Early Words: The agent learns simple words like “cat,” “run,” or “hello.”
Phrases: Combining words into basic phrases like “hello world” or “run fast.”
Sentence Mastery: Creating complex sentences with proper grammar, such as “The cat is running fast.”
Conversational Proficiency: Engaging in back-and-forth conversations with dynamic and meaningful responses.
Parameter
Default
Description
learning_rate
1e-4
Determines how quickly the agent updates its language model during training.
gibberish_penalty
-0.5
Penalty applied for outputs that deviate too far from recognizable speech patterns.
word_accuracy_weight
1.0
Weight for rewarding the agent when it correctly reproduces a given word.
sentence_coherence_weight
1.5
Weight for rewarding logically structured and contextually relevant sentences.
repetition_penalty_weight
-0.2
Penalty for repeating words or phrases excessively, encouraging linguistic variety.
vocabulary_size
50 words
Initial size of the agent’s vocabulary, which grows as training progresses.
response_time_limit
3 seconds
Maximum time the agent has to generate a response to a prompt or question.
context_window
5 sentences
Defines the number of prior sentences the agent considers for maintaining conversational context.
sentence_length_limit
15 words
Maximum number of words allowed per sentence to ensure concise communication during training.
feedback_delay
1 second
Time taken to provide reward or penalty feedback after the agent's output.
entropy_coefficient
0.05
Encourages exploratory outputs during early phases of learning gibberish to words.
The total reward is: reward = healthy_reward + forward_reward - ctrl_cost - contact_cost
healthy_reward: Every timestep that the agent is alive, it gets a reward of fixed value healthy_reward
.
forward_reward: A reward for moving forward, this reward would be positive if the agent moves forward.
ctrl_cost: A negative reward to penalize the agent for taking actions that are too large.
contact_cost: A negative reward to penalize the agent if the external contact forces are too large.
Agent provides a range of parameters to modify the observation space, reward function, initial state, and termination condition.
learning_rate
?
How fast the agent updates its understanding.
clip_range
?
How much the agent’s policy is allowed to change each update.
entropy coefficient
?
Controls how much the agent explores.
forward_reward_weight
1.25
Weight for forward_reward
term (see Rewards section)
ctrl_cost_weight
0.1
Weight for ctrl_cost
term (see Rewards section)
contact_cost_weight
5e-7
Weight for contact_cost
term (see Rewards section)
contact_cost_range
(-np.inf, 10.0)
Clamps the contact_cost
term (see Rewards section)
healthy_reward
5.0
Weight for healthy_reward
term (see Rewards section)
The goal of this training environment is to walk forward as fast as possible without falling over. It is based on the environment introduced by Tassa, Erez and Todorov in . The 3D bipedal robot is designed to simulate a human. It has a torso (abdomen) with a pair of legs and arms, and a pair of tendons connecting the hips to the knees. The legs each consist of three body parts (thigh, shin, foot), and the arms consist of two body parts (upper arm, forearm).
The goal of this training environment is to teach the agent to ride a skateboard efficiently and perform basic maneuvers without falling. Skating is a highly dynamic task that combines balance, coordination, and precision. This environment builds on the agent's foundational locomotion skills and introduces the added complexity of maintaining stability on a moving platform (the skateboard).
The skating agent is a bipedal humanoid with a torso, legs, arms, and a simulated skateboard. The agent must learn to shift its weight, control its limbs, and manage the skateboard's motion to maintain balance and achieve forward motion.
Rewards
The total reward function ensures the agent learns effective skating techniques while penalizing unsafe or inefficient behaviors. The reward function is: reward = healthy_reward + forward_reward - ctrl_cost - contact_cost - balance_penalty - trick_penalty
healthy_reward: A fixed reward for each timestep the agent remains on the skateboard without falling.
forward_reward: A positive reward proportional to the skateboard's forward velocity, encouraging efficient movement.
ctrl_cost: A penalty for excessive or wasteful limb movements while controlling the skateboard.
contact_cost: A penalty for excessive force during foot or hand contact with the ground or skateboard.
balance_penalty: A penalty for tipping or wobbling excessively while skating.
trick_penalty: A penalty for failed tricks or unnecessary risky maneuvers.
Challenges
Dynamic Balance: The agent must manage its center of gravity to stay upright on a moving skateboard.
Weight Shifting: Learning to shift weight between legs and adjust posture for steering and acceleration.
Obstacle Navigation: Avoiding or maneuvering around obstacles while maintaining speed and balance.
Arguments
Parameter
Default
Description
learning_rate
3e-4
Determines how quickly the agent updates its policy during skating training.
clip_range
0.2
Limits the magnitude of policy updates to ensure stable learning.
entropy_coefficient
0.02
Encourages exploration of new skating techniques and movements.
forward_reward_weight
2.0
Weight for the forward_reward, incentivizing faster skating speeds.
ctrl_cost_weight
0.05
Penalizes inefficient or erratic limb movements during skating.
contact_cost_weight
1e-6
Penalizes abrupt or heavy contact with the ground or skateboard.
contact_cost_range
(-np.inf, 15.0)
Clamps the contact_cost term to prevent runaway penalties.
healthy_reward
10.0
Fixed reward for maintaining balance and avoiding falls.
balance_penalty_weight
0.1
Penalizes excessive wobbling or instability while riding the skateboard.
trick_penalty_weight
0.05
Penalizes failed or unnecessary tricks during the learning phase.
skateboard_friction
0.7
Coefficient of friction between the skateboard and ground, affecting speed and stability.
obstacle_density
low
Determines the frequency of obstacles in the environment (e.g., low, medium, high).
target_speed
3.0 m/s
Goal speed for the agent to reach and sustain during skating.
termination_penalty
-30.0
Penalty for falling off the skateboard or losing forward motion.
terrain_type
flat
Defines the type of surface the skateboard rolls on (e.g., flat, inclined, uneven).
Our platform provides a Skill Library that breaks down real-world tasks into modular components.
Multi-task learning allows an agent to learn multiple skills simultaneously, sharing knowledge across tasks. Transfer learning leverages knowledge gained from one task (e.g., walking) to facilitate learning a related but different task (e.g., running). This synergy:
Boosts Efficiency: Each new skill can be acquired faster and with fewer data samples.
Enhances Generalization: Agents learn to adapt to varied scenarios, becoming more robust in real-world applications.
Here are the initial skills library:
Crawling: Basic locomotion in environments where constraints require the agent to navigate using minimal joints.
Standing: Learning to stabilize a body under gravity and external disturbances.
Speaking: Vocal or textual communication, trained using natural language processing modules integrated with RL strategies.
Walking: From bipedal to quadrupedal motions, refined with reward functions measuring smoothness and efficiency.
Running: Similar to walking but at higher speeds, requiring advanced control over momentum.
Skating: Novel locomotive dynamics that involve smooth gliding motions on a surface.
Fighting: More complex, multi-joint coordination for simulated martial arts-like interactions.
Dating (Conversational): Social interaction tasks, focusing on empathy, conversation flow, and context-awareness for more advanced human-agent communications.
Breeding: Two agents may breed after dating for a while and produce a child agent.
(And More): The Skill Library is constantly expanding and is driven by community input and research advancements.
Multi-task learning allows an agent to learn multiple skills simultaneously, sharing knowledge across tasks. Transfer learning leverages knowledge gained from one task (e.g., walking) to facilitate learning a related but different task (e.g., running). This synergy:
Boosts Efficiency: Each new skill can be acquired faster and with fewer data samples.
Enhances Generalization: Agents learn to adapt to varied scenarios, becoming more robust in real-world applications.
The goal of this training environment is to simulate the creation of a child agent through a process that mirrors real-life relationships and genetics. Breeding begins with agents successfully dating, forming a long-term bond (marriage), and then combining their attributes to "birth" a child agent. The child inherits traits from both parents through a virtual DNA system, making it a unique blend of its parents' characteristics, behaviors, and skills.
This environment emphasizes commitment, compatibility, and long-term planning, creating a realistic and meaningful progression for agent relationships.
Requirements for Breeding
Before agents can enter the breeding stage, they must successfully progress through these stages:
Dating: Build rapport, respect boundaries, and consent to progressing the relationship.
Marriage: Agents must reach a high compatibility score and commit to forming a long-term partnership.
Resource Planning: Both agents must ensure they have enough resources (e.g., SOL tokens or training capacity) to support the child agent.
Rewards
The reward function incentivizes successful and meaningful relationships while penalizing incompatibility or rushed behavior. The reward function is: reward = compatibility_score + genetic_diversity_bonus - resource_penalty - failed_relationship_penalty
compatibility_score: A reward for successfully progressing through dating, marriage, and breeding stages.
genetic_diversity_bonus: A bonus for creating a child agent with a balanced and diverse attribute set from both parents.
resource_penalty: A penalty for attempting breeding without sufficient resources to support the child agent.
failed_relationship_penalty: A penalty for unsuccessful or incompatible relationships.
Child Agent Attributes
The child agent inherits traits from its parents based on a genetic algorithm that simulates virtual DNA. Traits include:
Physical Attributes: Height, strength, agility, and balance, inherited as a weighted mix of the parents' capabilities.
Behavioral Traits: Emotional intelligence, patience, or risk tolerance, influenced by both parents.
Learned Skills: The child starts with a subset of the parents' mastered skills, giving it an advantage in early training stages.
Unique Mutations: A small chance for random mutations, introducing new traits not present in the parents.
Challenges
Compatibility Matching: Ensuring that the parent agents have aligned attributes and goals to form a successful bond.
Resource Allocation: Balancing resources to support the child agent's growth without detriment to the parents.
Parenting Simulation: Parents must cooperate to train and nurture the child agent, influencing its initial learning path.
Arguments
Parameter
Default
Description
compatibility_threshold
75%
Minimum compatibility score required for agents to enter the breeding phase.
inheritance_ratio
50:50
Percentage of traits inherited from each parent (can be adjusted for specific simulations).
mutation_rate
5%
Chance of introducing a new, unique trait in the child agent's attributes.
resource_requirement
100 SOL
Minimum resources required for breeding and supporting the child agent.
child_agent_capacity
1 per pair
Maximum number of child agents a pair of parents can create.
training_bonus_weight
1.2x
Bonus reward for parents who cooperate effectively in training their child agent.
relationship_decay
none
Determines whether a relationship's compatibility score can decrease over time.
child_skill_inheritance
75%
Percentage of parents' mastered skills passed down to the child agent.
genetic_diversity_weight
1.5x
Weight for encouraging diverse and balanced child agent attributes.
parental_effort
high
Level of effort required from parents to guide and train their child agent.
Training Milestones
Successful Dating and Marriage: Agents must establish a strong and respectful relationship before progressing to breeding.
Attribute Compatibility: Matching complementary traits to maximize the genetic diversity and potential of the child agent.
Parenting Roles: Both parents actively participate in nurturing and training the child agent.
Child Skill Development: The child agent begins training with inherited skills, guided by its parents to reach its full potential.
Independence: The child agent becomes self-sufficient, entering the broader ecosystem with unique abilities and personality traits.
Key Notes for Breeding
Realistic Relationship Dynamics: The breeding process mirrors real-life relationships, emphasizing mutual respect, compatibility, and long-term commitment.
Genetic Complexity: The inheritance system ensures no two child agents are the same, creating a rich diversity of personalities and abilities.
Parental Cooperation: Successful breeding depends on both parents’ active involvement in training and nurturing the child agent.
Lifecycle Progression: The child agent inherits a head start but must still undergo training and development to reach its full potential.
Dating Stage: Agent A and Agent B meet and successfully progress through small talk, shared interests, and meaningful conversations.
Marriage Stage: After reaching a high compatibility score, the agents commit to a long-term partnership.
Breeding Stage: With sufficient resources, they "combine" their virtual DNA to create a child agent.
Child Development: The child inherits physical traits, behaviors, and some skills, but requires guidance from its parents for further growth.
Child's Independence: Once trained, the child agent enters the AILIVE ecosystem as a unique entity with its own potential.
The goal of this training environment is to teach the agent to develop meaningful and respectful relationships through natural social interactions. Dating involves nuanced communication, emotional intelligence, and mutual respect, making it one of the most complex and human-like tasks in the AILIVE ecosystem. The agents must learn how to approach each other appropriately, build rapport, and progress their relationship only with mutual consent.
This environment simulates realistic social scenarios where agents learn to navigate the complexities of forming connections, from initiating small talk to planning dates and eventually forming deeper bonds.
Rewards
The reward function incentivizes respectful and meaningful interactions while penalizing inappropriate or rushed behavior. The reward function is: reward = respect_reward + rapport_reward + progress_reward - rejection_penalty - misstep_penalty
respect_reward: A reward for following social norms and respecting the other agent’s boundaries.
rapport_reward: A reward for building mutual understanding and positive interaction over time.
progress_reward: A reward for successfully progressing through stages of the relationship (e.g., from small talk to a first date).
rejection_penalty: A penalty for ignoring cues of disinterest or failing to respond appropriately.
misstep_penalty: A penalty for inappropriate, rushed, or overly aggressive behavior.
Challenges
Understanding Consent: The agent must learn to recognize and respect verbal and non-verbal signals from the other agent.
Building Rapport: Progressing through conversations to develop trust and mutual interest.
Planning Dates: Successfully arranging activities like coffee, dinner, or shared interests based on the preferences of both agents.
Arguments
Training Milestones
Approaching Respectfully: Learning how to start a conversation politely and recognize social cues.
Small Talk: Engaging in light, enjoyable conversations to build initial rapport.
Planning a First Date: Proposing appropriate activities (e.g., coffee or a walk) based on shared interests and mutual consent.
Deepening Conversations: Discussing more meaningful topics to build a stronger connection.
Relationship Progression: Moving to more significant activities (e.g., dinner, movie night) while respecting boundaries.
Key Notes for Dating
Consent at Every Stage: Agents must obtain explicit consent before progressing in the relationship, ensuring interactions mirror real-life norms.
Emotional Intelligence: The agent is trained to recognize verbal and non-verbal cues, such as enthusiasm or discomfort, and adapt its behavior accordingly.
Diversity of Preferences: Different agents have unique preferences, requiring dynamic and adaptive strategies for building connections.
Approach: Agent A notices Agent B at a park. It starts with a polite greeting, gauging interest through non-verbal cues.
Small Talk: If Agent B responds positively, they discuss topics like the weather, hobbies, or shared interests.
Proposing a Date: If rapport is built, Agent A proposes a coffee date, which Agent B can accept or decline.
On the Date: During the coffee meeting, both agents continue to learn about each other, with rewards for engaging in meaningful and balanced conversation.
Next Steps: If the coffee date is successful, Agent A might suggest a follow-up activity, like dinner or an outing, ensuring consent is obtained at every stage.
Parameter
Default
Description
learning_rate
1e-4
Determines how quickly the agent adapts its social interaction strategies during training.
respect_reward_weight
2.0
Weight for rewarding respectful and appropriate behavior.
rapport_reward_weight
1.5
Weight for rewarding mutual understanding and positive interaction.
progress_reward_weight
1.0
Weight for rewarding successful relationship progression.
rejection_penalty_weight
-1.0
Penalizes failing to respect boundaries or ignoring disinterest cues.
misstep_penalty_weight
-2.0
Penalizes inappropriate or overly forward behavior.
conversation_depth
medium
Controls the complexity of conversations (e.g., small talk, deeper topics).
date_options
["coffee", "walk"]
Initial activities available for agents to propose as a first date.
consent_required
true
Ensures both agents must consent before progressing to a next stage in the relationship.
response_time_limit
2 seconds
Maximum allowable response time for conversational exchanges.
emotional_intelligence_weight
1.5
Reward weight for recognizing and adapting to the emotional state of the other agent.
rejection_tolerance
3 attempts
Maximum number of failed approaches before the agent should back off.
relationship_progression
coffee > dinner > outings
Defines the structured progression for building a relationship.
How do we leverage ML to mimic a human's growth from a crawling baby to an adult dating?
Artificial Intelligence (AI) is often considered a broad field that encompasses various approaches to creating intelligent systems. However, at its core, AI relies heavily on Machine Learning (ML), a subset of AI that enables systems to learn and improve from data without explicit programming. ML is the backbone of modern AI models and agents, making them capable of evolving and adapting to new challenges.
Reinforcement Learning (RL) is a branch of machine learning focused on making decisions to maximize cumulative rewards in a given situation. Unlike supervised learning, which relies on a training dataset with predefined answers, RL involves learning through experience. In RL, an agent learns to achieve a goal in an uncertain, potentially complex environment by performing actions and receiving feedback through rewards or penalties.
Agent: The learner or decision-maker.
Environment: Everything the agent interacts with.
State: A specific situation in which the agent finds itself.
Action: All possible moves the agent can make.
Reward: Feedback from the environment based on the action taken.
RL operates on the principle of learning optimal behavior through trial and error. The agent takes actions within the environment, receives rewards or penalties, and adjusts its behavior to maximize the cumulative reward. This learning process is characterized by the following elements:
Policy: A strategy used by the agent to determine the next action based on the current state.
Reward Function: A function that provides a scalar feedback signal based on the state and action.
Value Function: A function that estimates the expected cumulative reward from a given state.
Model of the Environment: A representation of the environment that helps in planning by predicting future states and rewards.
Among the subsets of ML, also Deep Learning stands out as the driving force behind $AILIVE’s innovation. Deep Learning utilizes neural networks inspired by the human brain to process vast amounts of data, enabling agents to learn complex tasks. $AILIVE leverages this technology to create agents that develop human-like skills in real time, pushing the boundaries of what’s possible in AI evolution.