Speaking

The goal of this training environment is to teach the agent to develop meaningful speech and conversational ability. Speaking is a complex cognitive and motor task, requiring the agent to process patterns, context, and syntax. Initially, the agent starts with gibberish, but through structured input and reinforcement, it learns to form coherent words, sentences, and eventually meaningful dialogue.

The speaking agent is powered by an early GPT model, which is deliberately constrained to simulate the process of learning language from scratch. Words and phrases are fed manually into the system, serving as the foundational building blocks for the agent’s language acquisition journey.


Learning Process

The agent undergoes a multi-phase language learning pipeline:

  1. Gibberish Phase:

    • The agent begins with randomized vocal outputs that have no meaning.

    • Rewards are given for attempts that mimic the structure of provided words (e.g., syllable patterns, phonemes).

  2. Word Recognition:

    • Words are fed into the agent’s vocabulary, and it learns to produce them accurately.

    • Rewards increase when the agent reproduces words correctly, both phonetically and structurally.

  3. Sentence Formation:

    • The agent starts combining words into structured sentences, experimenting with grammar and syntax.

    • Penalties are applied for nonsensical outputs, encouraging logical sentence formation.

  4. Conversational Context:

    • The agent uses learned sentences in interactive contexts, responding to prompts with relevance and coherence.

    • The final goal is for the agent to carry out meaningful, dynamic conversations.


Rewards

The total reward function incentivizes language acquisition and penalizes meaningless or erratic outputs: reward = word_accuracy + sentence_coherence - gibberish_penalty - repetition_penalty

  • word_accuracy: A reward for reproducing individual words correctly.

  • sentence_coherence: A reward for forming logical and contextually relevant sentences.

  • gibberish_penalty: A penalty for outputs that deviate too far from recognizable speech.

  • repetition_penalty: A penalty for repeating words or phrases excessively, encouraging variety in speech.


Challenges

  1. Phonetic Alignment: The agent must adjust its outputs to match the sounds and structures of target words.

  2. Syntax and Grammar: Learning the rules of sentence construction from fragmented input data.

  3. Contextual Understanding: Using language in appropriate contexts, such as answering questions or holding conversations.


Speaking Milestones

  • Early Words: The agent learns simple words like “cat,” “run,” or “hello.”

  • Phrases: Combining words into basic phrases like “hello world” or “run fast.”

  • Sentence Mastery: Creating complex sentences with proper grammar, such as “The cat is running fast.”

  • Conversational Proficiency: Engaging in back-and-forth conversations with dynamic and meaningful responses.

Parameter

Default

Description

learning_rate

1e-4

Determines how quickly the agent updates its language model during training.

gibberish_penalty

-0.5

Penalty applied for outputs that deviate too far from recognizable speech patterns.

word_accuracy_weight

1.0

Weight for rewarding the agent when it correctly reproduces a given word.

sentence_coherence_weight

1.5

Weight for rewarding logically structured and contextually relevant sentences.

repetition_penalty_weight

-0.2

Penalty for repeating words or phrases excessively, encouraging linguistic variety.

vocabulary_size

50 words

Initial size of the agent’s vocabulary, which grows as training progresses.

response_time_limit

3 seconds

Maximum time the agent has to generate a response to a prompt or question.

context_window

5 sentences

Defines the number of prior sentences the agent considers for maintaining conversational context.

sentence_length_limit

15 words

Maximum number of words allowed per sentence to ensure concise communication during training.

feedback_delay

1 second

Time taken to provide reward or penalty feedback after the agent's output.

entropy_coefficient

0.05

Encourages exploratory outputs during early phases of learning gibberish to words.

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